Glasswake / 29 October 2026
A coast in motion.
Native game recording of the spectral ocean. The scene combines baked contact lighting and coastal scenery. This capture documents appearance, not a comparative GPU benchmark.
04 / In motion
Real game captures from independent projects using OmiLith. No concept art is presented as engine output.
Glasswake / 29 October 2026
Native game recording of the spectral ocean. The scene combines baked contact lighting and coastal scenery. This capture documents appearance, not a comparative GPU benchmark.
Drune / 28 October 2026
A driving checkpoint from terrain and forest development. The original diary labels this as progress media, separate from accepted performance measurements.